Producer Overview

Producer overview

  1. Setup an event
  2. The producer UI

1. Setup an event

For each cast, Kiswe Studio will launch a video mixer in the cloud, running from the start to the end time.  In normal usage, events are configured to start some time before they go-live to the audience to allow for pre-show checks (FACS checks), and casts and events are given end times after your show is expected to end. Casts and events are typically ended manually by the crew whenever the show is no longer live.  

Events and casts can be edited after they are created to add more casters, change streams, add assets, etc - except that start times can’t be changed after an event starts, and end times can’t be changed after an event ends.

Our usage-based billing is computed per cast-hour, measured per minute.

  • Only users who are selected as casters will be able to put their audio/video into the final output.  
  • Guests of the team (see “Roles” above) will only be able to see casts where they have been authorized to cast.

2. Producer UI

The caster uses a very similar interface to the director.  This allows a caster to act as his own director to adjust volumes, layouts, etc if required.  However, in this section, we will focus on the few specific elements needed to start casting, with more on the directing controls later.

When you enter, click the “get started” button in the middle of the screen. This will activate the cast in your browser. You will then see the broadcast appear on your screen, plus any other casters already connected to the cast.

The first step is to turn your camera and microphone on.  Select the cast button (located on the right side of the top bar), and choose the appropriate devices.  Note: If you see a megaphone icon instead of a camera icon, it means that you are not currently authorized as a caster in this cast, but rather as a crew member.

Note: If this is your first time connecting to a cast, the device list will be generic (Microphone 1, Microphone 2, etc).  Select any of the devices and click “start casting”, which will bring up a Chrome prompt to allow access to your camera and microphone. Once you have accepted those permissions, if you refresh the page, your device list will now be accurate to your local devices.

Once you hit “Start Casting”, you will see a “Connecting…” message for 20-30 seconds as the system waits for your stream to be fully connected to the Kiswe Studio backend.  You should see yourself placed in the scene (depending on the layouts chosen by your director), and both the audience and the other casters can now hear you.

Adjusting your Audio Monitor Mix

As a caster and crew member, you have the option to choose between monitoring the program output audio mix, or your own custom monitor mix.  This is helpful if you need to adjust the balance of natural sound vs casters you are conversing with, or if you need to monitor an audio feed not currently in the program output mix.  To change your selection, click on the audio tab located at the bottom of the cast (Note: your video must not be full screen in order to see these tabs).

When you select “Make your own custom mix”, the individual sliders for each audio feed will be unlocked.  Note: Adjusting sliders within your own “custom mix” does not affect the Program Output audio mix.

The system also provides a few tools for you to interact with the people managing your show.  First, there is a private chat room for this specific cast available as a pop up window at the bottom of the window which enables you to trade messages without having to speak.  Second, your support crew has the option to activate their microphones for talkback, which will allow only you and the other casters to hear them.  Finally, there is a presence indicator in the side bar that shows who else from your team is currently online and connected to this cast.

Crew: Controls for Directing

The system allows for one or more people besides the casters (referred to as crew) to share control of the experience by changing layouts, adjusting volumes, and so on.  These controls are found on the left sidebar when the video window is minimized.

Control of the layout is organized into scenes that group a set of changes together.  A scene consists of a collection of content objects and a set of layout parameters.

There will be an existing scene by default when you enter a new cast.  Under that scene, you will see a list of content objects available in the scene.  By default, all live streams - inputs and casters - are available in all scenes automatically.  Other content objects (slates, background, etc - more on this below) must first be added to scenes in order to be used.

Within a scene, content objects can be activated or deactivated by selecting the “eye”.  Only active items - which show as a red eye - appear in the layout. Other assets placed in the scene are ready for use, but not visible to the audience.  For example, if you deactivate the input stream, it disappears (the eye will change from red to gray), and if you reactivate it, it is visible again.

The scenes section also contains a set of volume controls.  If your input source was configured with split audio, each channel will appear as a separate volume control, which will be mixed into both left and right channels on the output.  Note: only one channel from a split audio source can be activated at a time.

You can create a variety of scenes with different layouts and settings by pressing the “+” button above the existing scenes (pictured below).  At any time, there is one active scene - denoted by the red “Live” button. To activate a different scene, click on the (white) Live button. Note: Changing a volume level in one scene changes it for all scenes.

You can test a variety of settings before permanently altering a scene by using preview mode.  When you hit the preview button, a lower-quality preview will occupy the main video area along with a green “Preview” indicator. When you are finished, hit 'Apply' to update the scene or 'Exit' to leave it unchanged.

Note: You can edit layouts to customize your scenes even further, and even create your own layouts specific to your needs in the "layouts" tab on the dashboard, outside of the cast. 

For more on this, watch our in-depth tutorial on the layout editor.

Crew: Managing the Cast

As mentioned in the caster section, the interface provides tools for interacting with the casters, either through chat, or via talkback.  To activate talkback, a non-caster user should select the "connect" button in the top menu bar, located on the right side of the screen. This creates a push-to-talk control - the crew member must hold the button to speak - which is heard by all other users, but not by the audience.

In addition, the tabs located at the bottom of the screen contain further controls for managing the cast. The "Inputs" and "Outputs" section can be used to check on the status of the input and output streams, and to add additional streams if desired.  The “Casters” tab enables users to add or remove casters during the show as needed.

Assets : Adding Non-Stream Content

In addition to the input and caster streams, you can include content assets - such as slates and backgrounds. Assets and folders can be controlled either from the dashboard "Assets" tab outside of a cast, or from within a cast itself. Assets are grouped into customized folders, and each existing folder must be added to the cast in order to be accessed. From either place, one can create new folders, upload new assets, or drag assets into folders. Each content object has a type that must be selected prior to uploading - slate, background, clip, etc - so that the layout will know how to use it appropriately.

You must shrink the video in order to see these tabs, using the button circled in yellow above.  At the bottom of the page is now a view of the assets and folders associated with this cast, as well as buttons to add new assets and manage existing assets associated with the team. 

Once located or added to the cast, assets can be added to scenes by dragging and dropping them onto the appropriate section within the scene.  This makes the asset part of the scene, but does not make it visible. To make them visible, they must be turned on using the eye icon, as outlined above. Note: Adding an asset to one scene does not add it to every scene within the cast. 

Crew only Talkback

When you connect your microphone as crew member, you can already use general talkback (everyone hears, see top-right button), or individual caster talkback (in the casters tab in the control center at the bottom). Now we are adding the ability to activate Crew Only talkback. It is a persistent on/off switch, so you can keep your hands free for your production tasks while you communicate with the rest of the team. Super handy! 


High resolution output preview within a castOn the dashboard preview video, or in the outputs tab of the control center in the cast, you will find a preview of the actual mixer output. You can even open a high resolution version of the output mix and open it in a separate tab of your Chrome browser. This makes it much easier to live inspect your actual production result.


Clips seek and play
A new controller for the video clips player in your casts! Go to the Clips tab in the control center and find the list of clips you have imported in your video player. Drag and drop onto the video player in your scene to import clips. Now you can preview your clip and "Cue In" a new starting point. This controller offers you all the controls you need in one place.

Reloading Widgets
Sometimes a widget can become unresponsive or out-of-sync when it is activated in a scene, or when you switch to a scene that has the widget activated. In such case, you can now reload your widget via the 'refresh' icon.

Color-coded Audio Mixer differences between Program & Monitor MixEver had the issue you didn't realize you were changing the Program Audio Mix instead of your personal one? From now on, a new color coding scheme will help you visually recognize instantly whether you are in Program or Monitor Mix.

Manage your audio mix more easily in its separate control center tab (dB scale)

All available audio controls for casters and streams at this stage, are made available in a new tab of the control center at the bottom. The scale has been converted to a dB scale for ease of use.
In the custom audio mix, you can take the settings from the current Live output mix, or you can push your new settings to the Live output mix.

Manage individually incoming talkback volumes for casters and crew
In the talkback tab in the control center at the bottom of the advanced view, you can now individually control each of the incoming talkback tracks from the different crew members. A manage ALL volumes is available as well.

What do the status lights mean?

Below you can find an overview of the different color codes that may appear in the status bar (on the right) for the casters or ingest/output streams attached to the specific cast you are in.